![]() "A Hole in the Earth" by Daughter accompanies the scene. Shortly after hanging up, she falls asleep.Ĭhloe wakes up, thinking she's slept until dark, but strange texts on her phone (from such important people in her life as Max, the Raven and Shakespeare) and the presence of William roasting marshmallows over the wreckage of his car make her suspect otherwise. After her task is complete, she enjoys a cigarette (although not before optionally finding a beanie in the car's glove compartment and adding the first of many pieces of graffiti to the inside), but finds herself interrupted by a phone call from Frank, who needs to talk business with her. In the mean time, she searches for scrap to fix the car's floor, seat and light (as well as optionally finding the bobble headed doll that's on the dashboard in the original game). ![]() After finding a battery (in a car that was impounded for drug offences), she tries the engine, but finds it's far from being in working order. Feeling more constructive than the last time she was there, she resolves to fix up a rusted flatbed. They then break the news to Chloe that David will be moving in, causing her to storm off.Ĭut to the junkyard, where Chloe mulls over how much her life has changed. If she empties her pockets and the player has the money from the t-shirt salesman or weed, Joyce will be shocked (and confiscate the later, but not the former). If Chloe didn't purchase any weed and consents to the search, Joyce will apologise, but David remains unrepentant. David demands to search her pockets, and that he be given an apology (if he was backtalked in the car) so they can start afresh as a family, both of which the player can accept or refuse. Moving from one awkward conversation to another, Joyce and David are as thrilled as expected with the way her academic career is going. He offers her a hug and reiterates his offer to go to the play (both of which Chloe meets with little enthusiasm, even if the player agrees). ![]() In the parking lot, she can stall speaking to Joyce and David a little longer by speaking to Eliot. The sequence ends with her admiring her work in a shot that bares more than a passing resemblance to Max's own selfie in the original game. After she enters, she breaks out her marker pen, and spends the opening titles graffitiing it from top to bottom as "No Care" by Daughter plays. Frustrated, Chloe asks Skip if she can excuse herself to the bathroom before leaving. Chloe proceeds to throw away her textbooks, leave a bit of graffiti on the inside and recover her emergency joint (which, unfortunately, has been borrowed by Justin). Skip Matthews, the head of security, escorts Chloe to clear out her locker, lamenting the loss of his day off, but agreeing that Chloe's been treated unfairly. If she succeeds, then Wells will reinstate Rachel.but rather than simply being suspended for the year, Chloe will be expelled!Ĭhloe and Rachel agree to meet at the junkyard as Joyce awkwardly introduces herself to the Ambers. ![]() At this point, the player can let Rachel fall on her sword, or use a backtalk challenge to take back the credit. At that point, Rachel jumps in and starts using her acting skills to take the blame, which gets her removed from the school production of The Tempest (her role as Prospera going to Victoria) for her trouble. If Joyce and Chloe still have a good mother-daughter relationship, she'll stand up for her, but Wells notes that it's all moot, as skipping school alone was enough to justify her being suspended. With everyone present, Wells proceeds to lay on the accusations for any misdeeds (or perceived misdeeds) the player committed in the last episode. After a few moments of stony silence, Joyce enters with Chloe (still dressed in the same clothes as the previous night), hurriedly apologising for being late. Rachel Amber is sat opposite Wells and flanked by her parents, James & Rose Amber, with an empty chair to the side. Episode 2: Brave New WorldThe second episode opens the morning after the first ended, in Principal Wells's office. ![]()
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